Walker 2 is a comprehensive, flexible and easy to use sound design tool that delivers everything you need to create realistic or completely fantastical footsteps and movement sounds. Built on a massive and all-new sample library, Walker 2 delivers an epic collection of shoe and feet options, surfaces, and clothing materials, customizable sub-layers, user sample support, effects and more to help you dial-in the perfect sound for your production.

A Leap Forward

Walker 2 was designed from the ground-up as a creative tool for post-production professionals, providing a fast and intuitive way to create footstep and movement sounds for film, games, and more. A massive library of over 45,000 samples was meticulously recorded to cover a wide range of use-cases, including both regular and lift samples for added realism, and discrete recordings for slow, normal, and fast paced steps, allowing for exceptionally natural results in most situations.

Intuitive Workflow

Walker 2 was designed with speed and quality in the forefront. Quickly browse to find the perfect elements with visual menus, dial-in level, pitch, attack, decay, and randomness as needed, audition 4 different mic options, utilize IR reverb to place your sound, then perform with speed, distance, velocity and lift controls to precisely match the on-screen action, all in a clear and intuitive single-panel interface.

Shoes and Feet

Walker 2 is packed with dozens of shoes and feet, including multiple types of sneakers, boots, dress shoes, heels, paws, hooves, talons, and designed steps based on fire, metal, organic, rocks, water, and wood. A secondary layer allows the addition of various step effects, including buckles, materials like leather, metal, and rubber, shoe laces, squeaks, spurs, and water. If that's not enough, Falcon users can now import their own samples, unlocking Walker 2’s powerful engine for use with any sounds at your disposal.

Surfaces

Walker 2 comes with up to 32 surfaces for your steps to roam about on, including multiple types of carpet, concrete, wood floors and decks, dirt, grass, forest, glass, gravel, hay, linoleum, metal, sand, tile, terracotta, water, and stairs. For the most part every shoe is available on every floor type but some exclusions do exist. For example, while recording it was nearly impossible to discern between different types of sneakers on gravel, or on grass, so we present only the ones that offer a unique quality.

Clothing

The final element in the mix is clothing. Walker 2 provides 24 different options including casual outfit, cotton thick, dress, fur thick and thin, jeans thick and thin, leather, multiple rain coats, rubber suits, satin, silk, sportswear, suede, synthetic suit, wet suit, wool, wool and linen, wool coat, and a winter parka. In addition to the base sounds a sub-layer allows the inclusion of many different 'worn' effects, including multiple guns and assault rifles, backpacks, chains, chainmail, bells, collars, metal, pearls, bags and small objects.

Bringing It All Together

Last but not least Walker 2 comes with a number of built-in effects, including 3-band EQ with low and high cut, compressor, and a convolution reverb with 46 impulse responses organized by room size, ranging from small offices and bathrooms up to large lobbies, fields, streets and forests. Use these effects to put the finishing touch on the shape, level, and environment of your sounds.

The Last Step

Walker 2 is a comprehensive solution for footstep foley design, providing a wide range of high-quality sounds in a convenient and easy to use package.


Requirements:

mac:
ram: 4
disk: 5
version: MacOS 10.14 Mojave to macOS 26 Tahoe
internet_required: False
plugins: VST-2,VST-3,AU,AAX,STAND-ALONE

windows:
ram: 4
disk: 5
version: Windows 10 to Windows 11
internet_required: False
support: 64_bit
plugins: VST-2,VST-3,AAX,STAND-ALONE

Licensing:

Features:

Creative and customizable footstep designer for film, video and post-production
Includes 22 shoe/foot types, 32 surfaces, 24 clothing materials, and sub-layers
Intuitive workflow with deep creative possibilities
















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